Let me share some screenshots of one of my Star Wars: The Old Republic characters:
Here stands Captain Jacc Flynt in front of his XS stock light freighter which, unfortunately, the game does not allow you to name Redemptrix. He is a smuggler by trade. (Both the first name "Jack" and last name "Flint" were taken. I don't know if by the same person, but that would be kinda cool.)
Here is Captain Jacc Flynt on the bridge of his ship, surveying a map of the galaxy. Perhaps he is trying to plot a route between Ceres and Callisto in less than 12 parsecs. Come to think of it, plotting a route from Ceres to Callisto that would be more than 12 parsecs would be quite the feat indeed. (Ok, so you start at Ceres, head towards Callisto. Keep going. Keep going. Keep going. Then just before you get there, veer of course, head to Vega, and come back.)
Here is Captain Jacc Flynt talking with his companion who is, unfortunately, not named Yosef Lwanga. He is, however, the hired muscle and handy with a gun.
Captain Jacc Flynt looks over the shoulder of his crew mate who, come to think of it, doesn't really look like Regina Burke. Miss Burke has blue eyes, not merely lots of blue eye shadow.
At some point, apparently, Captain Jacc Flynt froze someone in carbonite. Tim Sikorsky, perhaps? Seems awfully cold of him (yuk yuk yuk).
Apparently, Captain Jacc Flynt now has a droid. He purposely removed the three laws programming so he could tell it to kill people.
Saturday, March 31, 2012
Saturday, March 17, 2012
Piano Stuff
I recorded these about a year ago, then promptly forgot about them.
Thursday, March 15, 2012
Whether playing Nethack on the console violates one's self-imposed Lenten penance of not playing video games?
Objection 1. Nethack is based on elements common to all video games, such as goals, objectives, obstacles, and strategy, and is therefore a game.
Objection 2. Nethack requires electronic video, therefore it is a video game.
Objection 3. Nethack is entertaining, which is the essential attribute of video games.
On the contrary, it is written in Sacred Scripture "But let your communication be, Yea, yea; Nay, nay: for whatsoever is more than these cometh of evil." (Matthew 5:37)
I argue that purpose of a Lenten sacrifice of avoiding video games is a form of self-mortification, like other voluntary Lenten sacrifices, and is intended to accomplish two primary goals:
First, to focus one's mind away from material distractions and on Christ, who is at the center of the meaning of existence: like certain forms of Buddhist meditation practiced in monasteries in the East, where monks spend half their lives weaving elaborate rugs, only to spend the second half unweaving them, Nethack helps its practitioners release themselves from the bonds of materialism by teaching detachment from your work, since you could die at any time, lose all your stuff, and have to start over with nothing. Furthermore, the practitioner's perceived need for expensive goods such as 650-watt power supplies and 448-core video cards is entirely obviated.
Second, to allow time for meditation on the Sacred things: to this end, Nethack offers many opportunities for reflection on elements of Christ's life. The prolonged toil against forces of evil, descent into the lower levels of the game-world, inevitable death and rebirth, and eventual ascension and achievement of immortality are all clear metaphors for Christ's passion, death, resurrection, and Ascension into Heaven, winning for all mankind the opportunity for eternal life with the Father.
Thus we can see that Nethack is not a video game at all, but a prayerful and penitential form of meditation, and does not violate a Lenten sacrifice of video games.
Reply to Objection 1: The Lenten penance did not specify avoidance of achieving goals, working towards objectives, overcoming obstacles, or employing stratagems specifically. These are merely elements common to all video games, as well as real life. Avoiding all, or even any, of these actions would prohibit activities clearly not intended to be given up as sacrifice such as working at a job, paying bills, crossing the street, etc.
Reply to Objection 2: Board and card games require the brain to process visual information to be played, and some of these feature electronic elements such as Uno Attack and Monopoly City Edition, yet are clearly not considered to be video games. Therefore not all electronic games that are played visually are video games. Furthermore, Nethack lacks the visual elements assumed to be present in video games such as animated graphics. No one has ever described Zork was a video game. Visually, it entirely consists of letters, numbers and assorted other cryptic characters. Practicing Nethack is more like learning Greek or Russian than playing a game.
Reply to objection 3: Nethack is not entertaining.
Objection 2. Nethack requires electronic video, therefore it is a video game.
Objection 3. Nethack is entertaining, which is the essential attribute of video games.
On the contrary, it is written in Sacred Scripture "But let your communication be, Yea, yea; Nay, nay: for whatsoever is more than these cometh of evil." (Matthew 5:37)
I argue that purpose of a Lenten sacrifice of avoiding video games is a form of self-mortification, like other voluntary Lenten sacrifices, and is intended to accomplish two primary goals:
First, to focus one's mind away from material distractions and on Christ, who is at the center of the meaning of existence: like certain forms of Buddhist meditation practiced in monasteries in the East, where monks spend half their lives weaving elaborate rugs, only to spend the second half unweaving them, Nethack helps its practitioners release themselves from the bonds of materialism by teaching detachment from your work, since you could die at any time, lose all your stuff, and have to start over with nothing. Furthermore, the practitioner's perceived need for expensive goods such as 650-watt power supplies and 448-core video cards is entirely obviated.
Second, to allow time for meditation on the Sacred things: to this end, Nethack offers many opportunities for reflection on elements of Christ's life. The prolonged toil against forces of evil, descent into the lower levels of the game-world, inevitable death and rebirth, and eventual ascension and achievement of immortality are all clear metaphors for Christ's passion, death, resurrection, and Ascension into Heaven, winning for all mankind the opportunity for eternal life with the Father.
Thus we can see that Nethack is not a video game at all, but a prayerful and penitential form of meditation, and does not violate a Lenten sacrifice of video games.
Reply to Objection 1: The Lenten penance did not specify avoidance of achieving goals, working towards objectives, overcoming obstacles, or employing stratagems specifically. These are merely elements common to all video games, as well as real life. Avoiding all, or even any, of these actions would prohibit activities clearly not intended to be given up as sacrifice such as working at a job, paying bills, crossing the street, etc.
Reply to Objection 2: Board and card games require the brain to process visual information to be played, and some of these feature electronic elements such as Uno Attack and Monopoly City Edition, yet are clearly not considered to be video games. Therefore not all electronic games that are played visually are video games. Furthermore, Nethack lacks the visual elements assumed to be present in video games such as animated graphics. No one has ever described Zork was a video game. Visually, it entirely consists of letters, numbers and assorted other cryptic characters. Practicing Nethack is more like learning Greek or Russian than playing a game.
Reply to objection 3: Nethack is not entertaining.
Monday, March 5, 2012
Wikipedia Fact of the Day
"Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo" is a valid English sentence. Here's a diagram:
You're welcome.
You're welcome.
Friday, March 2, 2012
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